Version 1.1.8:
Changed GetEntDataEnt to GetEntDataEnt2 for stability. Possible crash scenario. Also changed to using "knife" instead of "" in sm_warmupround_weapon. I don't know what I was thinking on that one.
You should upgrade to this version, as GetEntDataEnt has the potential for a server crash in previous versions.
Version 1.1.7:
Added hidden CVAR: sm_warmupround_active. This value will automatically change from 0 to 1 when the warmup round is active, then back to 0 when it's over. This can be used for stats programs or other plugin author's who don't want certain activities occuring during the warmup round. Between this feature and the pre/post config files, I don't see what else can be done to provide stats support.
Version 1.1.6:
Added validation to the cvar sm_warmupround_weapon to ensure that the proper weapon names are being set.
Version 1.1.5:
Prevented timer from carrying over to next map when map was changed during warmup.
Version 1.1:
Added CVARS, see above for usage.
sm_warmupround_friendlyfire
sm_warmupround_preexec
sm_warmupround_postexec
The preexec and postexec files should give people a way to disable their stat monitoring during the warmup time period.
Since new CVAR's were added, you will need to delete your warmup.cfg file and allow it to be re-created, or add the new cvar's manually.
Version 1.02:
Please delete your warmup.cfg and let the plugin re-create it! Sorry folks!
Updated version CVAR to sm_warmupround_version.
Changed PrintCenterTextAll to PrintHintTextToAll - it just looks better.
Minor code cleanup.
Version 1.01:
Minor code cleanup, prevent players from using purchased weapons during warmup.
Version 1.0:
First public release. Hopefully no bugs. =)