| DJSEMIN |
Дата: Пятница, 28.05.2010, 18:59 | Сообщение # 1 |
Главный Администратор проекта Steam-Fan
Сообщений: 1815
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Статистика ведётся по прыжкам:LongJump,HighJump,WeirdJump,CountJump,Double CountJump,Multi CountJump,Drop CountJump,BhopJump,Drop BhopJump,Standup BhopJump,Drop Standup BhopJump,LadderJump,LadderBhop. Что может статистика(English): Code Jump Stats: o Distance o Direction (Forwards, Backwards, Sideways) o MaxSpeed and Gain o PreStrafe o Strafes o Sync o Duck Count (for Multi CountJump only) Strafe Stats: o MaxSpeed per strafe o Sync per strafe Jump Beam (straight or following player movement) Script detection Any weapon is allowed for stats (only weapons with 250 speed will be allowed to top access) Fail Stats Top 10 per technique (best maxspeed, prestrafe, strafes, and sync are highlighted in red) Option to save or reset tops every map change Sounds: o Impressive o Perfect o Godlike o Dominating 1 (new position in top, but "Perfect" jump) o Dominating 2 (new position in top, but "Godlike" jump) o Rampage (3 "Godlike" jumps in a row) o Holy Shit (+5 more than the "Godlike" requirement) Cheat detection (surfing, trigger_push, func_trains, etc.) Checkpoint detection Turning On/Off Abilities: o Current Speed o Jump Stats o Strafe Stats o Jump messages in chat o Jump Beam o Spectator Stats o Jump Sounds o Direction in HUD o Prestrafe Shower o Block Distance o Edge Distances Can save On/Off abilities per player so no need to reconfigure next connect Personal best saving for each technique Reset tops by each technique or all at once Cvar to limit which team(s) can use Jump Stats Any weapon can be used for stats, but only 250 speed will get saved as personal best and top jumps Server Settings enforcer: o edgefriction 2 o mp_footsteps 1 o sv_cheats 0 o sv_maxspeed 320 o sv_stepsize 18 o sv_maxvelocity 2000 Client cvar enforcer (legal jump settings) o developer 0 o fps_max 101 o cl_forwardspeed 400 o cl_backspeed 400 o cl_sidespeed 400 If player jumped a block jump ( like in kz_longjumps2 ) o Shows the block distance o Shows the distance from the edge where the player jumped o Shows the distance from the edge where the player landed Stats only show when sv_airaccelerate is 10 or 100 Команды админа: js_reset - очистка статистики(у админа должен быть флаг L(управление rcon)) js_updatecvars - перехеширование кваров(у админа должен быть флаг L(управление rcon)) Команды клиента(игрока): say /speed - показывать или непоказывать спидометр say /colorchat - показывать цветные сообщения прыжков других клиентов(игроков) say /ljsounds - проигрывать или непроигрывать звуки прыжков say /ljstats - включить или выключить статистику say /strafestats - показывать или не показывать статистику по каждому стрейфу say /ljbeam - не знаю как описать имхо)показывает инфу по любому прыжку,не зависит сколько вы прыгули say /specstats - показывать или нет статистику спектам say /preshow - показывать или нет скорость престрейфа say /blockdist - показывать или нет block скорость say /edgedist - включить или выключить статистику Edge бага say /ljsmenu - меню(панель) управления say /ljsversion - показывает версию плагина Cvar`s(English): Code // General Cvars ////////////////////////////////////////////////
// Only allows certain teams to use stats // - a = terrorist // - b = counter-terrorist // - c = spectator // Combine multiple letters to allow more than one team to use stats // Default: abc js_allowteam "abc"
// Flags given to players when they connect // - a = speedometer // - b = jump chat messages // - c = jump sounds // - d = jump stats // - e = strafe stats // - f = jump beam // - g = spectator stats (when you spectate someone, should their information be displayed, such as speed, stats, beam, etc.) // - h = prestrafe shower // - i = show direction in hud // - j = show block distance // - k = show edge distances // Combine multiple letters to have more than 1 enabled // Default: abcdefghijk js_connectflags "abcdefghijk"
// The player settings for the on/off abilitys can be saved. // - 0 = Don't save // - 1 = Save // Default: 1 js_save_settings "1"
// The amount of days since the player last agreed to the legal settings and used "don't ask again" option // - 0 = Don't remove the player's agreement // - (DAYS) = Removes player's agreement after (DAYS) have passed // Default: 0 js_save_prune "0"
// Enables/Disables specific techniques to be used // - a = LongJump // - b = HighJump // - c = WeirdJump // - d = BhopJump // - e = Standup BhopJump // - f = Drop BhopJump // - g = Standup Drop BhopJump // - h = CountJump // - i = Double CountJump // - j = Multi CountJump // - k = Drop CountJump // - l = LadderJump // - m = LadderBhop // Combine multiple letters to have more than 1 enabled // Default: abcdefghijklm js_techs_allowed "abcdefghijklm"
// Enforces player cvars required for jumping // I suggest you use this one over any other one you have because: // - It has a better detection method (if you aren't using the one by ConnorMcLeod) // - If player disagrees to the cvars, then the player will be denied any access to the plugins, such as stats, menus, and tops. // List of cvars: // - developer 0 // - fps_max 101 // - cl_forwardspeed 400 // - cl_sidespeed 400 // - cl_backspeed 400 // Values: // - 0 = Disable enforcer // - 1 = Enable enforcer // Note: If you change this setting during the map, it will not affect players who are already connected. // Default: 1 js_legal_settings "1"
// This determines what happens when a player does not use a legal cvar value for jump settings // - 0 = Disable jumping for the player and make the player agree to be able to jump again // - 1 = Kick player from the server // Default: 1 js_legal_settings_kick "1"
// This determines what happens when a player disagrees to using legal jump settings // - 0 = Disable jumping for the player and make the player agree to be able to jump again // - 1 = Kick player from the server // Default: 1 js_legal_settings_disagree "1"
// Chat colors for specific jumps // - 0 = normal color // - 1 = green // - 2 = team color // - 3 = gray // - 4 = red // - 5 = blue // Leet Default: 4 // Pro Default: 1 // Good Default: 3 js_color_leet "4" js_color_pro "1" js_color_good "3"
// Who hears the sounds when a jump is made // - 0 = No one // - 1 = The jumper and the spectators watching the jumper (if they have Spectator Stats enabled) // - 2 = Everyone // Note: If the person who is supposed to hear the sound does not have Jump Sounds enabled, they will not hear it. // Leet Default: 2 // Pro Default: 2 // Good Default: 1 js_sound_leet "2" js_sound_pro "2" js_sound_good "1"
// The beam type to be displayed // - 0 = no beam // - 1 = straight line from start to finish // - 2 = beam following player position and showing when player ducked // Default: 2 js_beam_type "2"
// If the beam type is 1, then this is the color type to be used // - 0 = Random color // - 1 = Random color chosen from a set of normal colors (red, yellow, purple, ...) // Default: 1 js_beam_color "1"
// Decides who to display the message when a player beats his/her personal best // - 0 = Don't display a message // - 1 = The jumper only // - 2 = Everyone // Default: 1 js_show_best "1"
// Decides whether the direction should be displayed if it was a forward jump // - 0 = Hide // - 1 = Show // Default: 1 js_direction_forwards "1"
// Decides whether the default speed (250 speed) should be shown in chat along with the weapon used // - 0 = Hide // - 1 = Show // Default: 1 js_show_default_speed "1"
// Saves the tops between map changes // - 0 = Don't save between maps // - 1 = Save tops from all maps // Default: 1 js_savetops "1"
// The minimum prestrafe speed for the prestrafe shower to appear // Default: 250 js_min_pre "250"
// The type of server that you will be running // - 1 = Multiple rounds per map (regular server) // - 2 = 1 round per map (KZ servers, LJ servers, etc.) // Default: 1 js_servertype "1"
// HUD color when a player is shown stats // Color is in "R G B" format // Default: "0 255 0" js_hud_color "0 255 0"
// HUD color when a player fails a jump // Color is in "R G B" format // Default: "255 0 127" js_fail_color "255 0 127"
// HUD color for the speedometer // Color is in "R G B" format // Default: "255 255 255" js_speed_color "255 255 255"
// Number of consecutive jumps of the same technique that are all leet jumps for the "RAMPAGE" sound to be played // Default: 3 js_rampage_count "3"
// How many units more than the leet jump minimum must a player jump to have the "HOLY SHIT" sound to be played // Default: 5 js_holyshit_extra "5"
// Weapons allowed for stats ////////////////////////////////////////////////
// Weapon Names: // p228, shield, scout, hegrenade, xm1014, c4, // mac10, aug, smokegrenade, elite, fiveseven, // ump45, sg550, galil, famas, usp, glock18, // awp, mp5navy, m249, m3, m4a1, tmp, g3sg1, // flashbang, deagle, sg552, ak47, knife, p90 // // To allow a weapon, use this format: // js_allow_weapon <name> <chat> <sound> // <name> is the name of the weapon // <chat> is for showing the message in chat (1=on, 0=off) // <sound> is for playing jump sounds for that weapon (1=on, 0=off) // // All weapons are allowed by default // // To not allow a weapon, comment the line with // or delete the line js_allow_weapon "p228" "1" "1" js_allow_weapon "shield" "1" "1" js_allow_weapon "scout" "1" "1" js_allow_weapon "hegrenade" "1" "1" js_allow_weapon "xm1014" "1" "1" js_allow_weapon "c4" "1" "1" js_allow_weapon "mac10" "1" "1" js_allow_weapon "aug" "1" "1" js_allow_weapon "smokegrenade" "1" "1" js_allow_weapon "elite" "1" "1" js_allow_weapon "fiveseven" "1" "1" js_allow_weapon "ump45" "1" "1" js_allow_weapon "sg550" "1" "1" js_allow_weapon "galil" "1" "1" js_allow_weapon "famas" "1" "1" js_allow_weapon "usp" "1" "1" js_allow_weapon "glock18" "1" "1" js_allow_weapon "awp" "1" "1" js_allow_weapon "mp5navy" "1" "1" js_allow_weapon "m249" "1" "1" js_allow_weapon "m3" "1" "1" js_allow_weapon "m4a1" "1" "1" js_allow_weapon "tmp" "1" "1" js_allow_weapon "g3sg1" "1" "1" js_allow_weapon "flashbang" "1" "1" js_allow_weapon "deagle" "1" "1" js_allow_weapon "sg552" "1" "1" js_allow_weapon "ak47" "1" "1" js_allow_weapon "knife" "1" "1" js_allow_weapon "p90" "1" "1"
// JumpType-Specific Cvars: ////////////////////////////////////////////////
// Minimum distance for <jumptype> js_dist_min_<jumptype>
// Maximum distance for <jumptype> js_dist_max_<jumptype>
// Minimum distance for <jumptype> to be considered leet js_dist_leet_<jumptype>
// Minimum distance for HighJumps to be considered pro js_dist_pro_<jumptype>
// Minimum distance for HighJumps to be considered good js_dist_good_<jumptype> Установка:читаем readme.txt Требования: - STEAM - AMX Mod X version 1.8.1 или выше - Fakemeta Module - HamSandwich Module - CStrike Module - Engine Module - Fun Module Изменить звуки прыжков можно в amxmodx\configs\jumpstats_sounds.ini
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| shein12345 |
Дата: Суббота, 28.08.2010, 23:18 | Сообщение # 2 |
| Новенький
Сообщений: 4
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о а как скачать?? |
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